Tier List

SpinPractices Drill Tier List

S-tier is boring on purpose. That is why it works.

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Drill Rankings

This page ranks the drills you can run on the SpinPractices car shop without guessing gun names. Pair it with the tier list hub and the loadout rankings. If a drill needs a mechanic you have not learned, open how to spin or how to improve aim first.

S tier — do these every session

Static chest groups. Ten shots, no movement, dummy center. This is the lie detector. If you cannot print 8/10, nothing else on this page matters. Stand on the asphalt, not inside the glass.

AD strafe tracking. Dummy still, you move. Real fights are this more than they are 360 montages. Keep the torso in one screen pocket. If the dummy slides to your shoulder, you are camera-aiming — see the third-person note in how to improve aim.

A tier — add when S is stable

Micro flicks. Eyes on a car, flick to dummy, one shot, reset. Teaches the first bullet after a visual distraction.

Slow 360, no shot. Full orbit, dummy still in reticle at the end. Speed is not the point. This is the foundation under every clip on the home trailer.

B tier — useful, easy to overdo

180 spin shots. Half orbit, shoot on re-center. A good bridge to 360 shots. Stop if you start spraying.

Glass-corner peeks. Expose gun side only, one shot, hide. Transfers to hood corners. Do not make it a camp simulator.

C tier — situational

Jump 360s. Style points. Train them after landed 360s are clean. Shooting in the air before you can shoot on the ground is how you build a highlight reel of misses.

Wall-rifle swaps. If the beta lets you pull a rack gun, spend a few mags learning the new image, then go back to S. Swapping every clip is not a drill, it is fidgeting.

Moving-player tracking. Other people on the 24-player server. Useful clutter. Do not turn the gym into a deathmatch unless everyone agreed.

F tier — skip

Unscored spraying. If you cannot say the number, it did not happen.

Aim-script scores. The MX hub can paint ESP and pull aim. That number does not travel with you. Script safety is the real page if that was the plan.

Code-menu AFK. There are no live codes. Standing in a shop UI is not a drill. See the codes hub.

Suggested blocks

  • 12 minutes: S static + S strafe + A flick.
  • 25 minutes: add A slow 360, then B 180 shots.
  • 40 minutes: add one C jump 360 set at the end, then stop.

Use the practice planner to lock the block before you join. Use the warmup if you are about to queue a real match after.

Re-ranking rules

A drill moves up if it fixes a miss you see in real games. It moves down if it only works on a still dummy. When beta notes change hitboxes, we redo letters. Until then, do not argue S vs A in chat — run the reps.

Loadout rankings if hats are eating your dummy. How to play for session structure. Getting Started if you still need the spawn-to-dummy path.

If two drills feel tied, pick the one you hate. The hated drill is usually the miss you see in real gunfights. Liked drills are already S in your muscle memory. A week of only 360s with no static groups is how people look insane in clips and lose the first shot in a doorway. Revisit this list every Sunday with your leaderboard numbers, not with a mood.

FAQ

Frequently Asked Questions

Quick answers for SpinPractices sessions, settings, and drills.

Why is spraying F tier?

It hides whether the first shot landed. SpinPractices is a first-shot gym.

Are jump 360s ever S?

Only if landed 360s and static groups are already consistent.

Can I run only 360s?

You can. You will not improve first-shot aim. Mix S-tier groups.

Where is the weapon tier list?

Not enough public gun data. Use loadout rankings for visibility instead.